Rules for the Rocky Mountain Ringers Rebellion:

Location: Blakfyre Games
391 South Main Street, Pleasant Grove, UT 84062

Tournament Format:
Tournament will be a Swiss style,

resurrection tournament. Any injuries
your team suffers will not carry over to the
next game. Each round will see a coach play
against a random opponent. In each subsequent
round, the highest ranked player plays the next highest ranked player they have not previously played. The roster you start the tournament with will be the same for each round you play.

We will be using the official GW 2020 Blood Bowl rules in addition to the NAF 2021 Rules for Tournaments found here:

All 29 NAF approved races will be allowed which includes Khorne and Slann!

There will be no overtime.

In the spirit of good sportsmanship, Illegal Procedures will not be called -- please simply bring the issue to your opponent's attention and ask that he/she move their marker.

Weather Table: The standard Blood Bowl weather chart will be used

Kickoff Table: The standard Blood Bowl kickoff table will be used

Team Creation:
You are given 1 million gold pieces to build your team. This gold may be used to purchase players, Star Players (must have 11 rostered players first), Inducements and other team benefits (rerolls, apos, etc.).

Additional Skills:
Each coach will be given 6 normal skills to give to players on the team. No player can be given more than 1 skill.

Star Player “Ringer”:
In attempt to grant the wishes of the insatiable Rocky Mountain fans, The Rocky Mountain Blood Bowl Committee has allowed each coach to bring in their own Star Player Ringer to compete in this one grand rebellion.

Each coach will have additional gold pieces to customize their own Star Player Ringer and has been given a rebel Human Lineman to groom and join their team for the event. Each lineman has been blessed by the Chaos Gods and will have access to all Skill Charts as primary skills!  The only exception to skill selection is Ringers can not take the Leader skill as they are ringers, not leaders of the team. 

Coaches will be given gold pieces according to the following Tier system which INCLUDES the 50k cost of the Human Lineman:

Tier 1 teams will have 100k gold pieces. Tier 1 teams include: Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Undead, Wood Elf

Tier 1.5 teams will have 150k gold pieces. Tier 1.5 teams include: Imperial Nobility, Elf Union, High Elf, Human, Necromantic, Skaven, Black Orc, Old World Alliance, Underworld Denizens

Tier 2 teams will have 200k gold pieces. Tier 2 teams include: Chaos, Chaos Renegades, Khorne, Nurgle, Slann, Tomb Kings, Vampire

Tier 3 teams will have 300k gold pieces. Tier 3 teams include: Goblin, Halfling, Ogre and Snotling

Ringer Human Lineman Stats:
6 3 3+ 4+ 9+ Loner, Animosity, Egomaniac

Cost of Stat Upgrades:
ST = 80k
AG = 40k
PA/MA = 20k
AV = 10K

Ringer New Skill - Egomaniac
A player with this skill has been specifically groomed to become the Ringer of his team for one tournament. As such, the Ringer is a narcissistic egomaniac and thinks the world literally revolves around him. At the beginning of each drive roll a D6. If the roll is a 1, the player gains the Bonehead skill for the drive. Team re-rolls cannot be used on the Egomaniac roll, but the Pro skill can be used.

Ringer Advancements
After the initial cost of the Human Lineman for 50k, coaches may use the rest of their allotted gold pieces to purchase stats and skills for their Ringer. Ringers may have multiple stat increases (within the limits on the 2020 Characteristic Table on pg 28) but only up to 6 skill upgrades.

Example: A Halfling coach could spend their 300k to groom a 5 ST Ringer if they so choose!

Ringer Back Story:
Each coach is encouraged to come up with a back story for their Ringer, which may include a name, where they came from, how they were groomed, etc.

A special glittering prize will be given to the coach with the best back story!

The two hour and 15 minute rounds will be enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.

The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the time limit.

Tournament points may be gained through game play with several ways to accumulate bonus points.

Points from Game Play
Points from game play are as follows:

Game Result Tournament Points
Win 60
Tie 30
Loss 10

During the tournament, additional points may be earned. They are as follows:

Event Tournament Points
Lost by 1 Touchdown - 2pts
Caused 2 more CAS from Blocking than Opp. - 2pts
Caused 3 or more CAS from Blocking than Opp. - 5pts
Won by 2 Touchdowns - 2pts
Won by 3 or more Touchdowns - 5pts

* For the sake of bonuses, only CAS sustained using blocking dice will count, Blocking into the stands or fouling does not count.

The following awards will be given out after the last round:

Award Description
RMRR Champion - Most overall points after round 3
2nd Place - Second most overall points
Stunty Champion - Most overall points with one of the following teams: Goblin, Halfling, Ogre
Best Defense - Team that allowed the fewest TDs
Most TDs - Team that scored the most TDs
Most Brutal - Team that inflicted the most Casualties from Blocking
Best Painted - Best looking team as decided by participants. Tournament Organizers will break ties.
Best Ringer Backstory - Best backstory for the coach’s custom Ringer

West Coast Grand Prix:
The Rocky Mountain Rampage is a proud supporter of the West Coast Grand Prix. The Grand Prix will award you with points for playing in events like this across the west. Those points will qualify you for Award prizes provided by the NAF.

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