Tournament will be a Swiss style, resurrection tournament. So any injuries your team suffers will not carry over to the next game. Each round will see a coach play against a random opponent. In each subsequent round, the highest ranked player plays the next highest ranked player they have not previously played. The roster you start the tournament with will be the same for each round you play.
We will be using NAF 2020 Rules for Tournaments found here:
In addition, the new Spike Magazine Lizardman and Ogre team adjustments will also be allowed. The Disposable skill will not be allowed as there will be no inducement phase.
There will be no overtime.
In the spirit of good sportsmanship, Illegal Procedures will not be called -- please simply bring the issue to your opponent's attention and ask that he/she move their marker.
Weather Table: The weather table will not be used and the weather is always Nice - Perfect Blood Bowl Weather. Instead, a custom Kick-off table will be introduced that will add enough randomness to the match.
The Kickoff Table in the BB2016 will not be used, we will be using the RMR custom kickoff table.
Starting team value will be 1.1 million gold pieces. This gold may be used to purchase players (minimum 11 players) and other team benefits (rerolls, apos, etc.), Star Players (Stars can be included in the 11 minimum player requirement) as well as individual skills and upgrades.
Normal skill 20,000
Double skill 30,000
+1 move or armor boost 30,000
No AG or ST upgrades
Halfling, Goblin and Ogre teams can take double skills for the normal skill price of 20,000
All 26 NAF approved races will be allowed, which includes Slann, Khorne and Brettonians.
Maximum of 50,000 in upgrades per player.
Inducements may be purchased by all teams.
The two hour and 10 minute rounds will be enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.
The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the time limit. He may insist on a timer being used and enforcing the 4 minute turn rule.
Tournament points may be gained in several ways from your matches.
Points from Game Play
Points from game play are as follows:
Game Result Tournament Points
During the tournament, additional points may be earned. They are as follows:
Lost by 1 Touchdown = +2 pts
Caused 2 more CAS from Blocking than Opp. = +2 pts
Caused 3 or more CAS from Blocking than Opp. = +5 pts
Cleared the Pitch (1 per Match) = +5 pts
Won by 2 Touchdowns = +2 pts
Won by 3 or more Touchdowns = +5 pts
Get a One-Turn Score (1 per Match) = +5 pts
* For the sake of bonuses, only CAS sustained using blocking dice will count, Blocking into the stands or fouling does not count.
Each coach will select their “favorite” opponent they played against following the tournament to determine overall best sportsman
The following awards will be given out after the last round:
RMR Champion - Most overall points after round 4
2nd Place - Second most overall points
3rd Place - Third most overall points
SmallFoot Champion Most overall points with one of the following teams: Goblin, Halfling, Ogre, Lizardman (Skinks only), Underworld (no Skaven)
BigFoot Defends - Team that allowed the fewest TDs
BigFoot Scores - Team that scored the most TDs
BigFoot Hurts - Team that inflicted the most Casualties from Blocking
BigFoot Likes - Best looking team as decided by participants. Tournament Organizers will break ties.
Bigfoot’s Buddy - Best Sportsman as decided by participants via Rating sheet. Tournament Organizers will break ties.
Other awards may be given away as well.
A Coach may only win one award.
West Coast Grand Prix:
The Rocky Mountain Rampage is a proud supporter of the West Coast Grand Prix. The Grand Prix will award you with points for playing in events like this across the west. Those points will qualify you for Award prizes provided by the NAF.