Tournament Format:
Tournament will be a Swiss style, resurrection tournament. So any injuries your team suffers will not carry over to the next game. Each round will see a coach play against a random opponent. In each subsequent round, the highest ranked player plays the next highest ranked player they have not previously played. The roster you start the tournament with will be the same for each round you play.

We will be using the official GW 2020 Blood Bowl rules in addition to the NAF 2022 Rules for Tournaments found here:

There will be no overtime.

In the spirit of good sportsmanship, Illegal Procedures will not be called -- please simply bring the issue to your opponent's attention and ask that he/she move their marker.

Weather Table: The weather table will not be used and the weather is always Nice - Perfect Blood Bowl Weather. Instead, a custom Kick-off table will be introduced that will add enough randomness to the match.

The Kickoff Table in the BB2020 ruleset will not be used, we will be using the RMR custom kickoff table found at

Team Creation:
Starting team value will be 1.15 million gold pieces. This gold may be used to purchase players (minimum 11 players) and other team benefits (rerolls, apos, etc.), Star Players (see note below on Stars) as well as individual skills and upgrades.

Primary skill 20k
Secondary skill 40k

Cost of Stat Upgrades:
ST = 80k
AG = 40k
PA/MA = 20k
AV = 10

Halfling, Goblin, Ogre and Snotling teams can take secondary skills for the cost of 20k.

Star Player ruling: If your team takes one Star Player, you will have a total of 1.1 million gold pieces to build your team, as opposed to 1.15. If your team takes two Star Players, you will have 1.05 million to build your team. Stars can only be taken after fulfilling the 11 player requirement.

All 29 NAF approved races will be allowed, which includes Slann/Kislev and Khorne.

Maximum of 2 skill or stat upgrades per individual player

No more than 4 of any one extra skill or stat upgrade per team (i.e., only 4 guard, block or +AV extra per team)

Approved B2020 inducements may be purchased by all teams.

The two hour and 10 minute rounds will be enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.

The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the time limit. He may insist on a timer being used and enforcing the 4 minute turn rule.

Tournament points may be gained in several ways from your matches.

Points from Game Play
Points from game play are as follows:

Game Result Tournament Points
Win 60
Tie 30
Loss 10

During the tournament, additional points may be earned. They are as follows:

Lost by 1 Touchdown = +2 pts
Caused 2 more CAS from Blocking than Opp. = +2 pts
Caused 3 or more CAS from Blocking than Opp. = +5 pts
Cleared the Pitch (1 per Match) = +5 pts
Won by 2 Touchdowns = +2 pts
Won by 3 or more Touchdowns = +5 pts
Get a One-Turn Score (1 per Match) = +5 pts

* For the sake of bonuses, only CAS sustained using blocking dice will count, Blocking into the stands or fouling does not count.

Each coach will select their “favorite” opponent they played against following the tournament to determine overall best sportsman

The following awards will be given out after the last round:
RMR Champion - Most overall points after round 4
2nd Place - Second most overall points
3rd Place - Third most overall points
SmallFoot Champion Most overall points with one of the following teams: Goblin, Halfling, Ogre, Lizardman (Skinks only)
BigFoot Defends - Team that allowed the fewest TDs
BigFoot Scores - Team that scored the most TDs
BigFoot Hurts - Team that inflicted the most Casualties from Blocking
BigFoot Likes - Best looking team as decided by participants. Tournament Organizers will break ties.
Bigfoot’s Buddy - Best Sportsman as decided by participants via Rating sheet. Tournament Organizers will break ties.

Other awards may be given away as well.

A Coach may only win one award.